For my Graduation Project, I going to use four of this
research methods to help me improve my current findings that I have. By using
these methods, maybe it can help me to cover the missing link that I need.
The methods that I’ll be conducting:
Formative Research
I will use this method to find my focus group for my card
game, Neart (An Irish theme trading card game). My main target audience will be
aiming at the young adults because from what I have found out during my
research, most players are young adults then teenagers even though the game I
meant for teenagers. Not that teenagers are not the main demographic for
playing card game. Most of them only play it to kill time or to play it because
of their friends and the common interest they have.
I need to see whether what type of genres of card game
they like to play. From what I have found out, trading card game are popular
now especially Japanese card game. But now American card game is rising in
popularity too. So, for my card game, I need to have a mixture of Japanese and
American layout style to follow the latest trend. For the illustration style, I
need to change to something that is semi-realistic. My initial idea for my
illustration style is to have a manga style illustration because of the
Japanese influence in the modern trading card game. But I need to change the
style because of the mainstream trading card game now a day.
From what I have found out, a lot of trading card games
has been transfer to digital form mostly Computer games but recently mobile
phone games have been rising and A LOT of computer card game has been port to
mobile phone. Because a lot of people is using smart phone so using a port game
to mobile phone is a good idea. Maybe I will research more in to it.
Target Audience
Profiling
Today, both genders play trading card game but a lot of
people assume that only males plays them. So, this might be hard to please both
gender if I want to make this game into reality.
From what I know (citation needed) Female players like to
play card game that mostly have males or cute creatures that is illustrated on
the card. And Males like to play card game that mostly have females or
creatures that have overpowered attacks or abilities that is illustrated on the
card. So, to summaries, male players like to win using non-passive ways and
female players like to win using passive ways. But now this ideology is not
that true now but I need more research on that if I want both gender to play my
card game.
So, to continue my profiling, I need to create two separate
personas for both genders to see my theory is true and to have a better
understanding from both parties’ perspective. I’m going to create two
identities of a modern typical young adult (both genders) that plays trading
card game. I want to know how true is my theory and to sort them to different groups. This can help me to understand the target
audience and knowing how to effectively reach them.
So now readers, if you are reading this. I would
like to know what type of illustration style you like on a card (don’t need to
be a card game) and is it true that my theory hypothesis the gender
differences. Write down your comment on the blackboard plzzzz.
I order you! Its’ for Science! : )
Iterative Design
My prototype deck is done but I need more improvement and
polishing to my design and the game play. I need more people to play my game to
eliminate usability flaws before I can finalise the deck and print it in mass
production for my graduation project assessment. But before anything happens, I
want to know the opinion from different people when they see my illustration and
my layout.
*Note to self: I need to do this as soon as possible so
that I can let people see and comment. That will be on the next blog. I will
spam pictures!
So, readers you must pick one next week plzzz.
Plzzz Like, Comment and Subscribe and I need at least
1000 likes to continue my GP. :p
Competitor
Analysis
For now, I’m looking at a card game called Gwent (my
Inspiration for my card game) and Hearthstone (for the layout of the card) I’m
looking at how they displaying their cards because this card game is on the digital
platform there’s no physical card.
(Only for Gwent): (I’m lying actual the physical card
does exist in real life but it’s not meant to play because it’s a collector’s item.
It means that it’s part of the game promotion if you pre-order the game, you
will receive this free gift.)
So, for my end, I want to do both style one in real life
and one in the digital realm. So, that people who want to play the game can
have the privilege of having both style of playing. This method has already
been done by other trading card games like Yu-gi-oh and Magic the Gathering.
One thing I notice in a card game is it’s very expensive just for a single
card. A single card just cost you around SGD 30 if you want to upgrade you
deck. So, for my card game I want to do the same but only for the rare cards
that will be costly and the rest will be in the structure deck.
What makes mine different from the other card game is you
don’t need a strong and powerful card to win the game all you need is strategy
to keep increasing the number to the highest number possible for two rounds and
you will win the match so you don’t even need to spend much on my game just to
enjoy the game because if possible I want everyone to play my game not just
rich people who just throw their money around to get the powerful deck.
What I intend
to do?
For now, I think I will construct a mock up deck to let
people try out my game to see whether it need to update any further. For my art
style, I need to see whether my players like the type of style that I have
illustrated for the Faeries and Monsters that I have interpreted. And finally,
the card layout, whether they like it or dislike it because it’s an identify
for my card game. I need see how other card games is being design. This might
help me to improve my current layout.