For this first bi-weekly review, we have covered four
research methods that can be use in our Graduation Project. These methods are formative
research, summative research, market research: competitor analysis and target
audience profiling / personas. To summarise them, formative research happens in
the beginning (the planning stage). It offers a key to success with structured
analysis and it can identify problem at an early stage so that you can refine
them later. Summative research happens at the end of a project so that you can
determine how successful is your work. You can keep refining them based on the
feedback you have revives to improve your work further. Competitor analysis happens
when you are looking to surpass your target market. Keeping track of their
movement so that you can use it to further improve your work. Profile audience
profiling / personas is to create an identity for a type of person of a same characteristic
like for example same hobbies and using demographic to sort them to different
groups. This help to understand the target audience and knowing how to effectively
reach them.
After understanding these four methods, I have found out
which method is the most useful to me. It’s hard to choose one because all of the
methods are useful but I have finally chosen formative research. The reason why
is because it’s the first thing you do for every project. Without it, the flow
of your project won’t be consistence and it will be all over the place without
any link to them.
I can use qualitative research to find my focus group for
my Graduation project because I’m doing a phone game application. By using this
method, I can find out my focus group’s opinion and how much they play games in
their phone and what is the common genre of games they like to play. But how important
this method is? It can help me to gather information from my target audience by
understanding them and for me to plan for each individual’s specific needs. Knowing
this information, I will be able to know what type of genre most people prefer.
For example, incremental game. More and more young adults are on board to this
indie game. To explain what type of game this is, most people commonly know
this game by its popular name; clicker games. Clicker games have been around
over the years in the form of a phone game application or in the website flash
games. People has been somewhat addicted to the game because of the multiple
number keep flashing at the screen with thousand or million figures in numbers
to show how strong your “power” is. By using this information, I will be able
to tell that young people like clicker games.
The method of gathering the information I think I will be
using survey to gather my information because using survey I can get an
accurate info from my target audience. I will list down the top 10 games
playable on the phone and ask them to explain why they choose this game. The information
will tell me whether what type of games they like to play. For example, if a
lot of people choose Pokémon Go, I will ask them why that game? If most of the
people has the same or similar answer, this will provide me a clear picture and
I will be able to plan ahead for the task. But I think the most important
question for the target audience to answer will be do they play games on their
phone. From what I know of, most do. Using the survey would benefit me in my
project. Interview the creator of that genre of the game would also help. This might
help me to further my ideas for my project.
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